"Most
games
in
the
leading
pack
are
played
with
a
live
dealer,
with
the
exception
of
slots,"
states
industry
researcher
Svilen
Madjov
in
a
recent
study
of
real
money
gaming
(RMG)
trends
in
modern
India
published
by
leading
casino
comparison
platform
SevenJackpots.
The
study
is
based
on
primary
data
on
the
anonymous
behavior
of
more
than
170
registered
users
on
the
Pure
Win
casino
website
throughout
most
of
2021.
Out
of
the
top
18
games
in
terms
of
number
of
players,
8
are
slots
and
10
are
played
with
a
live
dealer.
The
dominance
of
the
live
option
is
preserved
in
the
top
30
games.
Roulette,
Slots
and
Fast
Play
Versions
Shape
Up
Desi
Gamer
Preferences
The
SevenJackpots
study
makes
a
number
of
other
interesting
observations
on
the
contemporary
trends
in
Indian
online
casino
gaming
space
where
western
classics
roulette
and
slots
are
charging
the
leading
positions,
while
desi
gamers
want
to
play
fast.
Roulette
games
emerge
as
a
clear
leader
in
the
top
30
games
in
terms
of
turnover
generating
a
massive
70.1
percent.
The
first
position
is
taken
by
Lightning
Roulette
which
is
responsible
for
28.24
percent
of
the
total
turnover
registered
by
this
chart.
The
popularity
of
slot
games
is
also
on
the
rise,
as
they
account
for
29
percent
of
the
gaming
sessions
of
the
28,000
players
who
chose
any
of
the
top
30
games,
and
35.7
percent
of
the
sessions
in
the
top
100
games
rated
by
the
number
of
players.
"The
majority
of
fan
favorites
are
quick-play
versions,
especially
in
the
roulette
category.
Features
classified
as
"lightning",
"speed",
"instant" or
"auto"
draw
the
most
crowds
and
online
bets,"
observes
Svilen
Madjov.
"This
is
also
true
of
innovative
game
titles
like
"Dream
Catcher" and
"Crazy
Time"
(both
similar
to
live
roulette
or
Wheel
of
Fortune).
They
have
a
live
dealer,
offer
dynamic
visual
content
and
engross
the
player
as
an
active
participant.
In
the
end,
these
offer
a
more
exciting
take
on
the
live
roulette
genre,"
he
adds.
Traditional
Asian
Games
Keep
Their
Popularity
Despite
the
newly
grown
appetite
for
Western
casino
titles,
traditional
Asian
games
like
Teen
Patti
and
Andar
Bahar
hold
their
popular
status
and
account
for
13.5
percent
of
the
turnover
generated
by
the
top
30
games
and
about
10
percent
of
the
players.
"Andar
Bahar
is
ranked
4th
overall
by
number
of
players
and
first
among
Indian
table
games.
It
also
attracts
a
large
number
of
high-rollers,
players
who
raise
total
turnovers
and
gaming
sessions'
length
considerably.
Teen
Patti
is
also
a
game
that
comes
high
among
player
preferences.
That
is
also
not
a
surprise,
since
it
regularly
dominates
mobile
app
rankings,"
Svilen
Madjov
points
out.
Other
popular
Asian
titles
include
Chinese
Sic
Bo,
Dragon
Tiger
and
Fan-Tan,
together
with
Indian
Jhandi
Munda
and
Ludo.
Indian
Online
Gaming-Related
Legal
Environment
Poised
for
Change
Just
like
desi
casino
play
preferences,
the
Indian
legal
environment
related
to
online
gaming
is
also
being
swept
by
new
trends.
The
old
atmosphere
of
simply
ignoring
the
issue
or
trying
to
ban
all
gaming,
although
still
present,
has
been
stirred
by
numerous
signs
that
regulation
might
be
around
the
corner,
analyzed
in
a
recent
publication
by
lawyer
firm
Touchstone
Partners.
The
Online
Gaming
(Regulation)
Bill,
2022
was
recently
presented
in
the
Lok
Sabha
seeking
an
Online
Gaming
Commission
to
be
created
by
the
Central
Government
and
mandated
to
oversee
the
operations
of
the
sector,
devise
rules
and
issue
licenses.
The
Bill
sees
all
gaming
as
a
homogeneous
whole
and
makes
no
distinction
neither
between
the
old
categories
of
skill-
and
chance-based
games,
nor
between
different
genres
such
as
casual,
fantasy,
eSports,
RMG
and
others.
The
latter
is
seen
as
a
drawback
by
the
legal
experts,
who
also
think
that
the
act
is
not
likely
to
be
adopted,
but
nevertheless
call
it
"encouraging" and
"a
welcome
change".
The
Centre
also
constituted
two
committees
-
an
inter-ministerial
panel
on
online
gaming
mandated
"to
promote
online
gaming
and
frame
regulatory
mechanisms
for
the
segment,
protection
of
gamers
and
ease
of
doing
business,
among
others",
and
an
Animation,
Visual
Effects,
Gaming
and
Comics
(AVGC)
taskforce
with
the
purpose
to
"recommend
ways
to
realise
and
build
domestic
capacity
for
serving
Indian
markets
and
the
global
demand,
and
to
promote
the
AVGC
sector
in
the
country
under
the
aegis
of
Ministry
of
Information
and
Broadcasting."
These
and
other
developments
speak
of
an
intention
in
government
circles
for
a
uniform
and
comprehensive
regulatory
framework
over
online
gaming
to
be
created
in
India.
It
remains
to
be
seen
how
the
future
will
shape
up,
but
"we
believe
that
these
legislative
initiatives
are
a
much
desired
step
in
the
right
direction,"
the
authors
conclude.